
Pokémon
A history of Pokémon from the 1996 Game Boy games and their collect-trade-battle design to anime, manga, cards, localization, and a durable global media mix.

A history of Pokémon from the 1996 Game Boy games and their collect-trade-battle design to anime, manga, cards, localization, and a durable global media mix.

An overview of Japan’s manga kissa, time-charged reading spaces that evolved into multifunction internet cafés with booths, drinks, media, and overnight use.

A guide to Level-5’s Yōkai Watch, the 2013 role-playing game that grew into a major Japanese media-mix franchise of animation, manga, and toys.

An overview of Japan’s video game history, from arcades and the Famicom to major platform companies, JRPGs, global franchises, and industry institutions.

VTuber culture in Japan joins avatar performance, livestreaming, games, music, fan participation, agencies, independent creators, and a growing media-mix business.

Tokyo Game Show is Japan’s major video-game trade fair and public convention, founded in 1996 and held at Makuhari Messe in Chiba.

The Legend of Zelda is Nintendo’s action-adventure series built around exploration, puzzle-solving, combat, and recurring legends of Link, Zelda, Hyrule, and the Triforce.
Manga is Japan’s diverse culture of comics and graphic narrative, published through magazines, collected volumes, digital platforms, and audience categories.
Anime is Japanese animation across television, film, video, and online formats, shaped by collaborative production, financing, design, and distribution.