TokyoWaltz
Crowd gathered around the bandstand in Tsuruma Park in Nagoya to play Pokémon GO

Pokémon GO

Pokémon GO connects a Japanese media franchise to location-based mobile play, turning maps, landmarks, walking, and live city events into game systems.

Visitors among colorful Pokémon character displays inside Pokémon Center Shibuya

Pokémon

A history of Pokémon from the 1996 Game Boy games and their collect-trade-battle design to anime, manga, cards, localization, and a durable global media mix.

Nintendo Family Computer console and two red-and-gold controllers on a white background

Japanese Video Games

An overview of Japan’s video game history, from arcades and the Famicom to major platform companies, JRPGs, global franchises, and industry institutions.

Former school building housing the Kyoto International Manga Museum

Kyoto International Manga Museum

A joint Kyoto City and Kyoto Seika University institution combining manga museum, library, archive, exhibition, and research functions.

Japanese voice actor Kappei Yamaguchi holding a character figurine at a convention

Seiyū

Seiyū are Japanese voice performers working across animation, dubbing, games, narration, audio drama, advertising, and related live or musical activity.

Pencil animation drawing on a cel-sized sheet photographed on a desk

Anime Production

Anime production coordinates planning, scripts, storyboards, design, animation, sound, compositing, editing, finance, and distribution across specialized teams.

Cover of the February 1909 issue of Tokyo Puck with cartoons and Japanese text

Manga Magazines

Manga magazines are recurring Japanese periodicals that publish multiple comics, editorial features, and advertisements for defined but changing readerships.

Rows of collected manga book volumes arranged on bookshelves

Tankōbon

Tankōbon is a Japanese publishing term for a stand-alone book, commonly used in manga contexts for collected volumes of previously serialized chapters.